Anonymous asked:
We don’t have a release date set yet. We’ll announce one when we get farther along and we have a better idea.
Anonymous asked:
We don’t have a release date set yet. We’ll announce one when we get farther along and we have a better idea.
Megamare X - Shadowbolt v2 by Underpable
Another boss design. This is one of the Shadowbolts the player will have to face…
Anonymous asked:
Yes! The engine is open source. The source code for the current version we’re using for Megamare X will be released alongside the game. In the meantime, you can download the source code for MLPOnline, this team’s previous project which used the same engine, here.
Megamare X itself will also be open source, along with its assets.
Patreon isn’t really suited to the project at this point.
Megamare X - Windigoes by Underpable
Concept art for the Windigoes boss seen briefly in the Everfree Northwest trailer.
Anonymous asked:
We don’t have any specific plans to do so, no.
If we change our plans, we’ll post something about it with information, so keep a look out!
irishweegee asked:
That was a different team! We are not related to the developer(s) of MegaPony in any way.
Anonymous asked:
Here’s the answer, directly quoted from our programmer:
The game is being developed on Sugar^3, a homegrown C++ engine using Allegro and OpenGL, amongst other things.
MegaMare X showcase from Everfree Northwest 2014.
Mech-suits, new enemies, intense platforming, vigorous challenges, and more to come!
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