Spooky Month Development Update
As per providing more regular updates, here’s one for the end-state of September into the first part of October. This really goes hand-in-hand with progress since early August, but we’ll get to that shortly.
The team is working towards an internal alpha with specific goals. This alpha covers the major game features through its core mechanics and progression parts of the gameplay. Lately, we’ve gotten the initial stages for the intro and what we call the ‘primary’ stages (the ones you choose which in order to play).
These stages done are only in the initial phase of development, and the work to be done afterwards is nothing to laugh at. Iteration on the stages is needed to find ways to really make them fun, to flow well, and make art assets. There are also a few more pieces of the game already done, but not yet a part of the stages. Some examples are: integrating the bosses into the stages, placing upgrades, unlocking the weapons rather than just having them, and implementing a proper save/load mechanism to continue play.
Unfortunately the team has shrunk and we’re only slowly pushing forward on this front of game design and development. These stages have been in progress since early August and working towards similar goals set, but with multiple major personal events arising, it’s been tough to keep working to a regular cadence. But despite these factors, we’re still going to make the best game we can and are more on track than ever.






