The Intro stage in progress.
We’re putting time into making sure that we teach the player how to play the game through gameplay (not tutorials). Invisible zones denote different lessons we’re teaching throughout.
Many stages begin this way – with...

The Intro stage in progress.

We’re putting time into making sure that we teach the player how to play the game through gameplay (not tutorials). Invisible zones denote different lessons we’re teaching throughout.

Many stages begin this way – with blue blocks and rough enemy placements. After a couple iterations, we add shapes and colours to denote actual artwork zones and layered objects.