From our latest Alpha, we now have the full LXU suit usable in-game for our alphas, built from individual parts to be layered as they are acquired. This ultimate-upgraded power suit provides a variety of abilities, which we’ll detail and show off in upcoming posts.
In the meantime, don’t forget to read over this month’s developer update, and keep blasting those robots!
This GIF from our Intro Stage is a test that demonstrates just a few things we can do now with cutscenes: it has dialogue, portraits, and scripted character motions. You may note that Lyra is wearing something other than the full LX-suit. It’s a part of the beginning story where Lyra learns the basics before she becomes MegaMare X.
Putting our writing into the game has been a long-term goal for us, as it is the glue that holds the game together and keeps the battle moving forward. There is also a backstory written, should we jump into any side work as a means of exploring it.
Various platforms also make up the dynamic portions of the stages. From our basic falling and patrolling scripts, we’ll be building out more platforming challenges to mix-up Lyra’s battles against the various robot creatures you’ll face-off against.
Ka-ZAP, Ka-ZAP! Kra-KOOM! We earlier released a preview of our lightning-themed weapon, the Lightning Bit.
Now it’s a usable in-game weapon following a few builds of adjustments to
the effect and tweaks for the sprite. Lyra picks it up after an
electrical encounter with our maverick take on Nightmare Moon.
For the first of our content updates, here’s some shots of our Intro
stage for various sections. Although they don’t have backgrounds, you’ll
see a theme throughout these, which sets the tone of a
construction/industrial setting. These are only some initial tiles, but
they add a pleasant touch to work with as we build on the initial
lessons that we teach here.
Some in-game shots of new things.
Seen the Chryssy battle? Well not only does Lyra shoot the burst, but also some bouncy, exploding acid orbs on her charge shot.
Raining hearts down upon Lyra. Still an early work-in-progress.